c# - How to create a scalable Moebius-strip in WPF? -
a moebius strip surface 1 side.
how 1 define such object in xaml/wpf?
how such object manipulated in 3d, scaled , down , rotated using c#?
using helix toolkit able 1 on-screen in couple of minutes. 1 of demo-apps renders parametric surface on screen , allows change equations. 'magic' in math, copied mathematica stackexchange-site:
u *= 2 * pi; v = (v - 0.5) * 2 * pi; x = ( 1 + (v/2) * cos(u/2)) * cos(u); y = ( 1 + (v/2) * cos(u/2)) * sin(u); z = (v/2) * sin(u/2);
on screen looks this:
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