c++ - glBufferData fails silently with overly large sizes -
i noticed, glbufferdata fails silently when try call size: 1085859108 , data: null.
following calls glbuffersubdata fail out_of_memory 'exception'. on windows xp 32bit, nvidia gforce 9500 gt (1024mb) , 195.62 drivers.
is there way determinate if buffer created sucessfully? (something proxy texture example?)
kind regards, florian
i doubt it's silent. i'd guess glgeterror
return gl_out_of_memory
after attempt.
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